Kastelai Dynasty

(Entry)
Type: upgrade
EntryId: 548e-3786-f144-4f4b
Hidden: false

Profiles:

Battle Trait
Might of the Crimson Keep

At the end of the combat phase, if any enemy models were slain by attacks made with a melee weapons by a friendly KASTELAI VAMPIRE unit in that phase, you can pick 1 relevant ability below to apply to that friendly unit for the rest of the battle. If more than 1 of the abilities below would apply to that unit, you must pick which ability that unit gains. A unit cannot gain the same ability more than once per battle.

If the slain model was a HERO or MONSTER:

* Bloodied Strength: Add 1 to the Damage characteristic of melee weapons used by that unit (excluding mounts).

If the slain model had a Wounds characteristic of 3 or more and was not a HERO or MONSTER:

* Seized Fervour: Add 1 to the Attacks characteristic of that unit's melee weapons (excluding those of its mounts).

If the slain model had a Wounds characteristic of 2 or less:

* Absorbed Speed: Add 1" to that unit's Move characteristic.

Heroic Action
Masters of Retaliation

Pick 1 friendly KASTELAI VAMPIRE HERO. Until the end of that turn, at the end of each phase, if any wounds or mortal wounds were allocated to that HERO in that phase and that HERO was not slain, roll a dice for each enemy unit within 3" of that HERO. On a 2+, that unit suffers D3 mortal wounds.

Monstrous Rampage
Battle-crazed

Add 1 to wound rolls for attacks made with melee weapons by this unit in the following combat phase.