Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Beasts of Nurgle | 5" | 8 | 10 | 5+ |
Unit Abilities |
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Diseased Slime Trail:
Before this unit retreats, roll a dice for each enemy unit within 3" of this unit. On a 4+, that unit suffers 1 disease point. |
Attention Seekers:
This unit can run or retreat and still charge later in the same turn. In addition, when this unit retreats, it can pass across other units in the same manner as a model that can fly. |
Pestilent Battering Ram:
After a model in this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. On a 2+, that enemy unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are caused after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves. |