Allegiance: Slaves to Darkness

(Entry)
Type: upgrade
EntryId: 812a-a8b3-7158-4adb
Hidden: false

Constraints:

max: 1
Options (1)

Profiles:

Battle Trait
Eye of the Gods

At the end of each phase, for each enemy HERO or MONSTER destroyed by a friendly SLAVES TO DARKNESS unit with the EYE OF THE GODS keyword, including those destroyed by an ability or spell used by that SLAVES TO DARKNESS unit, make 1 roll on the Eye of the Gods table for that SLAVES TO DARKNESS unit and apply the effect of the result.

In addition, if you gain control of an objective previously controlled by your opponent, make 1 roll on the Eye of the Gods table for each friendly SLAVES TO DARKNESS unit with the EYE OF THE GODS keyword that is contesting it.

When rolling on the Eye of the Gods table, roll 2D6 for SLAVES TO DARKNESS HEROES. For all other units, roll 1 dice and add 2 to the score (giving a score between 3-8).

Eye of the Gods - 2D6 roll
02 - Spawndom

This HERO is slain. Before they are removed from the battlefield you can add 1 SLAVES TO DARKNESS CHAOS SPAWN to your army. If you do so, set it up within 1" of this HERO, then remove this HERO from play.

03 - Snubbed by the Gods

This result has no effect.

04 - Murderous Regrowth

You can heal up to D3 wounds allocated to this unit. If this unit has no wounds allocated to it, threat this result as "Snubbed by the Gods" instead.

05 - Flames of Chaos

The next time this unit is affected by a spell cast by an enemy unit, roll a dice. On a 2+, ignore the effects of that spell on this unit. A unit cannot be affected by this result more than once at the same time.

06 - Unearthly Reflexes

Until the end of the battle, add 1 to charge rolls made for this unit.

07 - Unholy Resilience

Until the end of the battle, this unit has a ward of 6+.

08 - Slaughterer's Strength

Until the end of the battle, improve the Rend characteristic of this unit's melee weapons by 1.

09 - Arcane Awakening

Until the end of the battle, this unit becomes a WIZARD. The can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. If this unit is already a WIZARD, they can attempt to cast 1 additional spell instead.

10 - Aura of Chaos

Until the end of the battle, this unit has a ward of 5+.

11-12 - Dark Apotheosis

If you roll this result you choose either the Daemonhood effect below or any other result on this table instead.

Daemonhood: You can add a SLAVES TO DARKNESS Daemon Prince to your army. If you do so, set it up within 1" of this HERO then remove this HERO from play (they do not count as being slain).

The Daemon Prince has the same Mark of Chaos keyword that the HERO had. It has any enhancements that the HERO had. If the HERO was your general, the Daemon Prince is now your general. Any other results on the Eye of the Gods table that applied to the HERO now apply to the Daemon Prince.

Used By (1)