Unit Abilities |
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Living Whip:
If this model is armed with a Living Whip, at the start of the combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit's melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
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Living Whip | Missile | 6" | D6 | 3+ | 3+ | -1 | 1 |