Unit Abilities |
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Mutandor:
1 in every 8 models in this unit must be a Mutandor. Add 1 to the Attacks characteristic of that model’s melee weapons. |
Decuriarch:
1 in every 8 models in this unit must be a Decuriarch. Add 1 to the Attacks characteristic of that model’s melee weapons. In addition, Decuriarchs can issue commands to their own unit. |
Hornhelms:
3 in every 8 models in this unit must be a Hornhelm. Add 1 to the Damage characteristic of those models’ melee weapons. |
Sow Confusion:
Once per turn, at the start of any phase, you can say this unit will sow confusion. If you do so, pick an enemy unit within 6" of this unit and roll a dice. On a 4+, that unit cannot issue or receive commands in that phase. You cannot pick the same unit as the target for this ability more than once in the same phase. |
Devoted to the Dark Creed:
Add 1 to wound rolls for attacks made by this unit while it is wholly within 12" of a friendly Be’lakor. |
Unit | Move | Wounds | Bravery | Save |
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Chaos Legionnaires | 5" | 1 | 7 | 4+ |