The Gnarlspirit Pack

(Unit)
Type: unit
Category: Other
Categories: Other, CHAOS, SLAVES TO DARKNESS, UNDIVIDED, MORTAL, DARKOATH, THE GNARLSPIRIT PACK, Unique
EntryId: bd2e-7f31-f4f4-7629
Hidden: false

Constraints:

max(roster): 1
Options (3)
Battalions:

Profiles:

Unit MoveWoundsBraverySave
The Gnarlspirit Pack

6"

2

6

5+

Unit Abilities
Animalistic Hunters

During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hunting in the shadows as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units, or you can set up this unit on the battlefield more than 7" from all enemy units and within 12" of 1 or more enemy models that have any wounds allocated to them.

Any reserve units hunting in the shadows that are not set up on the battlefield before the start of the fourth battle round are destroyed.

Gorl Spinehammer

Gorl Spinehammer has a Wounds characteristic of 3. Gorl Spinehammer is armed with a Spinehammer.

Oath of the Hunt

At the end of your charge phase, if this unit made a charge move in that phase and is wholly within 12" of a friendly SARRAKKAR BLACKWING, this unit fulfils its oath. Once this unit has fulfilled its oath, the following effects apply until the end of the battle:

• This unit has a ward of 5+.

• If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

Modifiers:

add category Coalition: STD
1+ selections of Coalition: Slaves to Darkness in roster (recursive)
add category Infantry
1+ selections of **Pitched Battle GHB 2022-23 S2** in roster (recursive)
set min(roster) 1
1 selections of Sarrakkar Blackwing in roster (recursive)
Used By (1)