Unit Abilities |
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Sneaky Infiltrators:
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is infiltrating the foe as a reserve unit. If you do so, at the end of your first movement phase, you must set up this unit wholly within 6" of a terrain feature and more than 9" from all enemy units. |
Running Death:
This unit can run and still shoot later in the same turn. |
Eshin Toxins:
If the unmodified hit roll for an attack made by this unit is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll). |
Elite:
Models in this unit can issue commands to their own unit. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Gutter Runners | 7" | 1 | 5 | 5+ |