| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Night Runners | 7" | 1 | 4 | 6+ |
| Unit Abilities |
|---|
| Slinking Advance :
After deployment, but before the first battle round begins, this unit can make a normal move of up to 2D6". |
| Running Death :
This unit can run and still shoot later in the same turn. |
| Champion :
1 model in this unit can be a Nightleader. Add 1 to the Attacks characteristic of that model’s Stabbing Blade. |
| Eshin Toxins :
If the unmodified hit roll for an attack made by this unit is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll). |