Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Night Runners | 7" | 1 | 4 | 6+ |
Unit Abilities |
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Slinking Advance:
After deployment, but before the first battle round begins, this unit can make a normal move of up to 2D6". |
Running Death:
This unit can run and still shoot later in the same turn. |
Champion:
1 model in this unit can be a Nightleader. Add 1 to the Attacks characteristic of that model’s Stabbing Blade. |
Eshin Toxins:
If the unmodified hit roll for an attack made by this unit is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll). |