| Unit Abilities | 
|---|
| Sneaky Infiltrators:
               During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is infiltrating the foe as a reserve unit. If you do so, at the end of your first movement phase, you must set up this unit wholly within 6" of a terrain feature and more than 9" from all enemy units.  | 
| Running Death:
               This unit can run and still shoot later in the same turn.  | 
| Eshin Toxins:
               If the unmodified hit roll for an attack made by this unit is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll).  | 
| Elite:
               Models in this unit can issue commands to their own unit.  | 
| Unit | Move | Wounds | Bravery | Save | 
|---|---|---|---|---|
| Gutter Runners | 7"  | 1  | 5  | 5+  |