Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Hell Pit Abomination | 2D6" | 14 | 6 | 5+ |
Damage Table | Variable 1 | Variable 2 | Variable 3 | Variable 4 |
---|---|---|---|---|
Abomination | Wounds Suffered | Gnashing Teeth | Flailing Fists | Avalanche of Flesh |
Abomination1 | 0-6 | -3 | 6 | 2+ |
Abomination2 | 7-8 | -3 | 5 | 3+ |
Abomination3 | 9-10 | -2 | 4 | 4+ |
Abomination4 | 11+ | -1 | 3 | 5+ |
Unit Abilities |
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Regenerating Monstrosity:
In your hero phase, you can heal up to D3 wounds allocated to this unit. |
Too Horrible to Die - D6 Roll |
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1 - Dead:
Remove this unit from play as normal. |
2-4 - The Rats Emerge:
All units within 3" of this unit suffer D3 mortal wounds. Then remove this unit from play as. |
-:
The first time this unit is destroyed, before removing it from the battlefield, roll a dice and look up the roll on the table below. |
5-6 - It's Alive!:
This unit is not destroyed. Instead, heal D6 wounds allocated to it, and any wounds or mortal wounds that remain to be allocated to it are negated and have no effect. |