Daemonsmith

(Unit)
Type:

unit

Category:

Leader

Categories:

CHAOS, WIZARD, HERO, LEGION OF AZGORH, DAEMONSMITH, DUARDIN, 9 or less wounds Leader, Leader

EntryId:

16e0-5e2f-bbed-429b

Hidden:

false

Costs: 110 pts
Options (9)
Battalions:

Profiles:

Unit MoveWoundsBraverySave
Daemonsmith

4"

5

7

4+

Unit Abilities
Ensorcelled Armour:

Add 1 to dispelling and unbinding rolls for this unit if any wounds are allocated to this unit.

The Blood of Hashut:

Do not use the attack sequence for an attack made with the Blood of Hashut. Instead roll a dice. On a 2+, the target unit suffers D3 mortal wounds. If the target unit is a WAR MACHINE, it suffers D6 mortal wounds instead.

Magic Cast/Unbind
Wizard

1/1

Arcane Bolt, Mystic Shield and Ash Storm.

Spell Casting ValueRange
Fireball

5

18"

If successfully cast, pick 1 enemy unit within range and visible to the caster. If that enemy unit has only 1 model, it suffers 1 mortal wound; if that enemy unit has 2-9 models, it suffers D3 mortal wounds; if that enemy unit has 10 or more models, it suffers D6 mortal wounds.

Used By (1)

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