Unit Abilities |
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Collar of Khorne:
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD. |
Aqshy's Bane:
This model is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3" and can move an extra 5" when it piles in. |
Companion:
Khorghos Khul is accompanied by Grizzlemaw, who attacks with its Claws and Fangs. For rules purposes, Grizzlemaw is treated in the same manner as a mount. |
Command Abilities |
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Lord of the Goretide:
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability that is a general. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made by friendly GORETIDE units wholly within 16" of that model. |
Unit | Move | Wounds | Bravery | Save |
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Korghos Khul | 5" | 6 | 9 | 3+ |