model
Thunderstrike Stormcasts, Hero, Xandire's Truthseekers, Champion, Order
f1d0-1739-f8a1-47d9
false
A fighter can only use this ability if they have 15 or more damage points allocated to them. This fighter makes a bonus attack action.
Pick a visible enemy fighter within 18" of this fighter and roll a number of dice equal to half the value of this ability (rounding up). For each roll of 4+, allocate 3 damage points to that fighter.
A fighter can only use this ability after it has made a missile attack action in this activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that target the target of that attack action.
Until the end of the battle round, subtract 2 from the value of abilities (to a minimum of 1) used by visible enemy fighters while they are within 9" of this fighter.
Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each).
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by this fighter this activation. This fighter makes a bonus move action or a bonus attack action.
A fighter can only use this ability if they are within 3" of a visible friendly fighter with the Hero runemark. Remove a number of damage points allocated to that fighter up to the value of this ability. Then, allocate D3 damage points to this fighter.
Pick a visible enemy fighter within 1" of this fighter. That enemy fighter must make a bonus disengage action. If they cannot do so, allocate D6 damage points to that enemy fighter instead.
Pick a number of visible friendly fighters equal to half the value of this ability (rounding up) within 9" of this fighter. Those fighters can each make a bonus move action or a bonus attack action (some can make a bonus move action and others can make a bonus attack action).
This fighter makes a bonus attack action. Then, they can make a bonus disengage action.
Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a minimum of 1) from attack actions that target friendly fighters while they are within 6" of this fighter.
Add 2 to the Attacks characteristic of the next attack action made by this fighter that targets an enemy fighter more than 3" away in this activation.
Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 3-4, allocate 1 damage point to the fighter being rolled for. On a roll of 5+, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Pick a point on the battlefield that is visible to this fighter. Allocate a number of damage points equal to half the value of this ability (rounding up) to all enemy fighters within 3" of that point.
This fighter makes a bonus move action. If this fighter finishes that move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points equal to double the value of this ability to that enemy fighter.
A fighter can make this reaction when they are targeted by a melee attack action, after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Allocate D6 damage points to their attacker. Fighters with the Beast runemark or both the Scout and Fly runemarks cannot make this reaction.
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