model
Fighters
Fighters, Seraphon, Warrior, Order
d345-1d87-886f-41cc
false
This fighter can use this ability only if there are no visible enemy fighters within 12" of this fighter. This fighter makes a bonus move action.
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action.
Pick a visible friendly fighter with the Beast runemark within 2" of this fighter. That fighter makes a bonus attack action.
Add 3 to this fighter’s Move characteristic for their next move action in this activation.
A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
Until the end of the battle round, add 1 to the Move and Toughness characteristics of friendly fighters while they are within 9" of this fighter.
Pick another friendly fighter with the Seraphon faction runemark that is within 12" of this fighter. Remove that fighter from the battlefield, then set that fighter up on a platform or the battlefield floor, wholly within a number of inches of this fighter equal to the value of this ability.
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Add the value of this ability to the damage points allocated by each hit and critical hit from the next melee attack action made by this fighter in this activation.
Remove a number of damage points up to the value of this ability allocated to each friendly fighter within 6" of this fighter.
Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of melee attack actions made by this fighter.
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Count up to two critical hits from that attack action as hits instead.
4
12
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