upgrade
Bulwark
de18-04cf-ceac-c71a
false
Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar faction runemark and the Bulwark runemark while they are within 3" of this fighter.
A fighter can use this ability only if it is the first battle round. This fighter makes a bonus missile attack action.
Add 3 to this fighter’s Move characteristic for their next move action in this activation.
Until the end of the battle round, treat the value of abilities used by visible enemy fighters while they are within 3" of this fighter as 1.
A fighter can only use this ability if it is the first battle round. Until the end of this fighter’s activation, add 2 to the Move characteristic of this fighter and add 1 to the Attacks characteristic of melee attack actions made by this fighter.
A fighter can only use this ability if it is the first battle round. This fighter makes a bonus move action.
Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
A fighter can only use this ability if they are within 3" of an objective. Until the end of this fighter’s activation, add 1 to the Strength and Attacks characteristics of melee attack actions made by this fighter.
A fighter can use this ability only if a friendly fighter has been taken down this battle round. This fighter makes a bonus melee attack action.
A fighter can use this ability only if it is the first battle round. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter.
Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of friendly fighters while they are within 3" of this fighter.
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Until the end of the battle round, add 1 to the damage points allocated to enemy fighters by each critical hit from missile attack actions made by friendly fighters while they are within 6" of this fighter.
Until the end of the battle round, add half the value of this ability to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.
Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. [Quad] Righteous Purpose: This fighter makes a bonus melee attack action. Then, pick a visible friendly fighter within 3" of this fighter. That fighter makes a bonus melee attack action.
Roll a number of dice equal to the value of this ability. For each roll of 4+, add one wild dice to your saved wild dice.
Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 9" of this fighter.
Remove a number of damage points up to the value of this ability allocated to each friendly fighter within 6" of this fighter.
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters while they are within 6" of this fighter.
Roll 3 dice and add up the total. Then, pick a visible friendly fighter within 9" of this fighter. Remove a number of damage points allocated to that fighter equal to the total rolled.
Pick a number of visible friendly fighters up to the value of this ability within 6" of this fighter. Those fighters can each make a bonus move action or a bonus disengage action (some can make a bonus move action and others can make a bonus disengage action).
This fighter makes a bonus attack action that has a Range characteristic of 3 or less. Then, pick 1 friendly fighter within 3" of this fighter. That fighter makes a bonus attack action that has a Range characteristic of 3 or less.
This fighter makes a bonus missile attack action. In addition, add the value of this ability to the Strength characteristic of that attack action.
This fighter makes a bonus attack action. In addition, if the target of that attack action has 1 or more damage points allocated to them, add half the value of this ability (rounding up) to the damage points allocated to that fighter by each hit and critical hit from that attack action.
This fighter makes a bonus attack action. Then, they make either a bonus move action or a bonus disengage action.
Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter. In addition, until the end of the battle round, halve the Move characteristic (rounding up) of that fighter.
Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 3 damage points to that fighter.
Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2+, allocate 3 damage points to that fighter. In addition, until the end of the battle round, halve the Toughness characteristic of that fighter (rounding up).
This fighter makes a bonus attack action. In addition, until the end of the battle round, subtract 2 from the damage points allocated to this fighter by each hit and critical hit (to a minimum of 1) made by an enemy fighter.
[Reaction] Martial Discipline: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Add 1 to this fighter’s Toughness characteristic during that attack action.
A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made, if the attacker is within range of at least one of the target’s weapons. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to the attacking fighter instead.
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Remove 3 damage points allocated to this fighter.
A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before that fighter moves away. Roll a dice. On a 3+, allocate D6 damage points to that enemy fighter.
A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1).
A fighter can make this reaction after an enemy fighter finishes a move action within 3" of, and visible to, this fighter. Add one wild dice to your saved wild dice.
A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. After that action, this fighter makes a bonus disengage action.
This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Pick a visible friendly fighter within 3" of this fighter. That fighter is taken down. Until the end of the battle round, add 1 to the Attacks and Strength characteristics of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
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