Bleaksword

(Unit)
Type:

model

Category:

Fighters

Categories:

Fighters, Cities of Sigmar, Bulwark, Order

LinkId:

a180-5d20-9814-da57

Hidden:

false

Costs: 65 pts
Options (1)
Rules (43)
⚁ [Double] Forgefire
Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
⚁ [Double] Form Shieldwall
Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar faction runemark and the Bulwark runemark while they are within 3" of this fighter.
⚁ [Double] Greywater Welcome
A fighter can use this ability only if it is the first battle round. This fighter makes a bonus missile attack action.
⚁ [Double] Hunters of the Hidden Paths
Add 3 to this fighter’s Move characteristic for their next move action in this activation.
⚁ [Double] Imbued with Eldritch Energy
Until the end of the battle round, treat the value of abilities used by visible enemy fighters while they are within 3" of this fighter as 1.
⚁ [Double] Merciless Raiders
A fighter can only use this ability if it is the first battle round. Until the end of this fighter’s activation, add 2 to the Move characteristic of this fighter and add 1 to the Attacks characteristic of melee attack actions made by this fighter.
⚁ [Double] Outriders of the Realms
A fighter can only use this ability if it is the first battle round. This fighter makes a bonus move action.
⚁ [Double] Pulverising Strike
Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
⚁ [Double] Rapid Redeploy
A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
⚁ [Double] Reclaim for Sigmar
A fighter can only use this ability if they are within 3" of an objective. Until the end of this fighter’s activation, add 1 to the Strength and Attacks characteristics of melee attack actions made by this fighter.
⚁ [Double] Vengeful Revenant
A fighter can use this ability only if a friendly fighter has been taken down this battle round. This fighter makes a bonus melee attack action.
⚂ [Triple] Ambush
A fighter can use this ability only if it is the first battle round. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter.
⚂ [Triple] Blessing of the Ur-Phoenix
Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of friendly fighters while they are within 3" of this fighter.
⚂ [Triple] Cavalry Charge
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
⚂ [Triple] For Sigmar and for Hammerhal!
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
⚂ [Triple] Martial Exemplar
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
⚂ [Triple] Rune of Unfaltering Aim
Until the end of the battle round, add 1 to the damage points allocated to enemy fighters by each critical hit from missile attack actions made by friendly fighters while they are within 6" of this fighter.
⚂ [Triple] Swift as the Wind
Until the end of the battle round, add half the value of this ability to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.
⚂ [Triple] Volley of Shots
Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. [Quad] Righteous Purpose: This fighter makes a bonus melee attack action. Then, pick a visible friendly fighter within 3" of this fighter. That fighter makes a bonus melee attack action.
⚂ [Triple] Warding Brand
Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of friendly fighters while they are within 3" of this fighter.
⚃ [Quad] Arcane Channeling
Roll a number of dice equal to the value of this ability. For each roll of 4+, add one wild dice to your saved wild dice.
⚃ [Quad] Descending Ash Cloud
Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 9" of this fighter.
⚃ [Quad] Golden Mist
Remove a number of damage points up to the value of this ability allocated to each friendly fighter within 6" of this fighter.
⚃ [Quad] Ignite Weapons
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters while they are within 6" of this fighter.
⚃ [Quad] Lifesurge
Roll 3 dice and add up the total. Then, pick a visible friendly fighter within 9" of this fighter. Remove a number of damage points allocated to that fighter equal to the total rolled.
⚃ [Quad] Outmanoeuvre the Foe
Pick a number of visible friendly fighters up to the value of this ability within 6" of this fighter. Those fighters can each make a bonus move action or a bonus disengage action (some can make a bonus move action and others can make a bonus disengage action).
⚃ [Quad] Righteous Purpose
This fighter makes a bonus attack action that has a Range characteristic of 3 or less. Then, pick 1 friendly fighter within 3" of this fighter.  That fighter makes a bonus attack action that has a Range characteristic of 3 or less.
⚃ [Quad] Runic Munitions
This fighter makes a bonus missile attack action. In addition, add the value of this ability to the Strength characteristic of that attack action.
⚃ [Quad] Show No Mercy
This fighter makes a bonus attack action. In addition, if the target of that attack action has 1 or more damage points allocated to them, add half the value of this ability (rounding up) to the damage points allocated to that fighter by each hit and critical hit from that attack action.
⚃ [Quad] Strike and Melt Away
This fighter makes a bonus attack action. Then, they make either a bonus move action or a bonus disengage action.
⚃ [Quad] Summon Eagle Strike
Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter. In addition, until the end of the battle round, halve the Move characteristic (rounding up) of that fighter.
⚃ [Quad] Twin-tailed Comet
Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 3 damage points to that fighter.
⚃ [Quad] Vitriolic Spray
Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2+, allocate 3 damage points to that fighter. In addition, until the end of the battle round, halve the Toughness characteristic of that fighter (rounding up).
⚃ [Quad] Witness to Destiny
This fighter makes a bonus attack action. In addition, until the end of the battle round, subtract 2 from the damage points allocated to this fighter by each hit and critical hit (to a minimum of 1) made by an enemy fighter.
[Reaction] Martial Discipline
[Reaction] Martial Discipline: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made.  Add 1 to this fighter’s Toughness characteristic during that attack action.
[Reaction] Return Fire
A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made, if the attacker is within range of at least one of the target’s weapons. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to the attacking fighter instead.
[Reaction] Indomitable Spirit
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Remove 3 damage points allocated to this fighter.
[Reaction] Cutthroat Strike
A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before that fighter moves away. Roll a dice. On a 3+, allocate D6 damage points to that enemy fighter.
[Reaction] Stern Stuff
A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1).
[Reaction] Oracular Insight
A fighter can make this reaction after an enemy fighter finishes a move action within 3" of, and visible to, this fighter. Add one wild dice to your saved wild dice.
[Reaction] Dazzling Feint
A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. After that action, this fighter makes a bonus disengage action.
⚁ [Double] Perfect Position
This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
⚂ [Triple] Make an Example of the Weak
Pick a visible friendly fighter within 3" of this fighter. That fighter is taken down. Until the end of the battle round, add 1 to the Attacks and Strength characteristics of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.

Profiles:

Model MoveToughnessWounds
Bleaksword

5

4

8

Weapon RangeAttacksStrengthDamage
Darkling Sword

1

3

3

1/3

Modifiers:

set pts 0
1 selections of Inactive (removes cost) in self (recursive)
Used By (1)

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