model
Thralls
Thralls, Thrall, Destruction, Bulwark
fb36-a236-fb2f-0a00
false
Roll a number of dice equal to the value of this ability. Until the end of this fighter’s activation, for each roll of 1, subtract 1 from this fighter’s Move characteristic (to a minimum of 1), then for each roll of 2+, add 1 to this fighter’s Move characteristic.
Until the end of this fighter's activation, do not count the vertical distance when measuring the range for attack actions made by this fighter.
Roll a number of dice equal to the value of this ability. For each roll of 5+, pick a visible enemy fighter within 6" of this fighter. Allocate D3 damage points to that fighter.
Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 2+, allocate 1 damage point to the fighter being rolled for.
Remove a number of damage points from this fighter up to the value of this ability.
Until the end of this fighter’s activation, do not count the vertical distance moved when this fighter is climbing.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 2 damage points to that fighter.
Pick a visible enemy fighter within 6" of this fighter. Remove that fighter from the battlefield and set them up within 1" of this fighter. Then, roll a number of dice equal to the value of this ability. For each 4+, allocate 3 damage points to that fighter.
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Until the end of this fighter’s activation, after each attack action made by this fighter, roll a dice. On a roll of 2+, until the end of the battle round, the target of that attack action cannot make move actions or disengage actions.
Pick a terrain piece within 1" of this fighter. In an order of your choice, place each objective, treasure token and fighter that is on that terrain feature, and on any other terrain feature that is on that terrain feature, on the battlefield floor in a location of your choice as close as possible horizontally to its current location. then, in an order of your choice, each fighter placed on the battlefield in this manner suffers impact damage. Then, remove the terrain feature(s)
Pick an enemy fighter within 1" of this fighter. Remove that fighter from the battlefield and set them up within 1" of this fighter. Then, this fighter makes a bonus attack action against that fighter.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate a number of damage points to that fighter equal to the value of this ability.
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the Attacks characteristic of that attack action, to a minimum of 1.
4
5
28
1
3
3/6
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Age of Sigmar: Warcry and many more games.