Fellwater Troggoth

(Unit)
Type:

model

Category:

Thralls

Categories:

Thralls, Thrall, Destruction, Trapper, Bulwark

EntryId:

4f4a-3efe-0670-138d

Hidden:

false

Costs: 175 pts
Options (1)
Rules (15)
⚁ [Double] Drunken Stagger
Roll a number of dice equal to the value of this ability. Until the end of this fighter’s activation, for each roll of 1, subtract 1 from this fighter’s Move characteristic (to a minimum of 1), then for each roll of 2+, add 1 to this fighter’s Move characteristic.
⚁ [Double] Monstrous Reach
Until the end of this fighter's activation, do not count the vertical distance when measuring the range for attack actions made by this fighter.
⚁ [Double] Noxious Vomit
Roll a number of dice equal to the value of this ability. For each roll of 5+, pick a visible enemy fighter within 6" of this fighter. Allocate D3 damage points to that fighter.
⚁ [Double] Squiggly-beast Followers
Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 2+, allocate 1 damage point to the fighter being rolled for.
⚁ [Double] Troggoth Regrowth
Remove a number of damage points from this fighter up to the value of this ability.
⚁ [Double] Troggoth Regrowth
Remove a number of damage points from this fighter up to the value of this ability.
⚁ [Double] Wall Crawler
Until the end of this fighter’s activation, do not count the vertical distance moved when this fighter is climbing.
⚁ [Triple] Crushing Grip
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 2 damage points to that fighter.
⚁ [Triple] Drag and Maul
Pick a visible enemy fighter within 6" of this fighter.  Remove that fighter from the battlefield and set them up within 1" of this fighter.  Then, roll a number of dice equal to the value of this ability.  For each 4+, allocate 3 damage points to that fighter.
⚁ [Triple] Mighty Kick
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
⚁ [Triple] Paralysing Venom
Until the end of this fighter’s activation, after each attack action made by this fighter, roll a dice. On a roll of 2+, until the end of the battle round, the target of that attack action cannot make move actions or disengage actions.
⚃ [Quad] Demolishing Rampage
Pick a terrain piece within 1" of this fighter.  In an order of your choice, place each objective, treasure token and fighter that is on that terrain feature, and on any other terrain feature that is on that terrain feature, on the battlefield floor in a location of your choice as close as possible horizontally to its current location.  then, in an order of your choice, each fighter placed on the battlefield in this manner suffers impact damage.  Then, remove the terrain feature(s)
⚃ [Quad] Dragged Victim
Pick an enemy fighter within 1" of this fighter. Remove that fighter from the battlefield and set them up within 1" of this fighter. Then, this fighter makes a bonus attack action against that fighter.
⚃ [Quad] Vicious 'Eadbutt
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate a number of damage points to that fighter equal to the value of this ability.
[Reaction] Horrific Stench
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the Attacks characteristic of that attack action, to a minimum of 1.

Profiles:

Model MoveToughnessWounds
Fellwater Troggoth

4

4

28

Weapon RangeAttacksStrengthDamage
Creek Club

1

4

5

2/5

Modifiers:

set pts 0
1 selections of Inactive (removes cost) in self (recursive)
Used By (1)

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