model
Heroes (1 to 3)
Hero, Trapper, Destruction, Kruleboyz Monsta-Killaz, Heroes (1 to 3)
d2ea-0b0d-4c13-9816
f68b-d4f6-7cb5-bb80
false
When a friendly fighter with this battle trait uses the Krule Trap reaction, if the enemy fighter has the Monster () runemark, add 2 to the roll.
Pick an enemy fighter that is within a number of inches of this fighter equal to the value of this ability. Until the end of the battle round, subtract 2 from the damage points allocated by each hit and critical hit (to a minimum of 1) from attack actions made by the chosen fighter, unless those attack actions target this fighter.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to half the value of this ability (rounding up). For each roll of 3+, allocate 3 damage points to that fighter.
Until the end of this fighter's activation, add 1 to the damage points allocated by each hit and critical hit from melee attack actions made by this fighter that target an enemy fighter that has 5 or more damage points allocated to them.
Pick a visible enemy fighter within 2" of this fighter and roll a number of dice equal to the value of this ability (to a minimum of 2). Make a single group of 2 or more dice in consecutive numerical order (e.g. 2, 3, 4), excluding duplicates. Then allocate 3 damage points to the chosen f ighter for each dice in that group.
Until the end of the battle round, enemy fighters within 6" of this fighter cannot make reactions.
Pick an enemy fighter within 1" of this fighter. Each friendly fighter with the Kruleboyz Monsta-killaz runemark within 3" of that enemy fighter can make one bonus attack action that must target that enemy fighter.
4
25
1
6
3/5
8
2
2/4
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