Savage Arrow Boss

(Unit)
Type:

model

Category:

Allies

Categories:

Bonesplitterz, Hero, Destroyer, Destruction, Allies

LinkId:

b6ec-c216-64ab-11a6

Hidden:

false

Costs: 150 pts
Options (1)
Rules (14)
⚁ [Double] Beast Spirit Ju-ju
Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
⚁ [Double] Charge!
A fighter can only use this ability if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
⚁ [Double] Toof Shiv
Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter.
⚁ [Double] Weird Squig
Until the end of this fighter’s activation, add 1 to the Attacks characteristic of missile attack actions made by this fighter.
⚂ [Triple] An Eye for Weakness
Pick a visible enemy fighter within 12" of this fighter. Until the end of the battle round, add 3 to the damage points allocated by each critical hit for attacks that target that fighter.
⠀
⚂ [Triple] Beast-mask Dance
Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter.
⚂ [Triple] Loadsa Arrows
Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
⚂ [Triple] Ritual Dance
Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each).
⚂ [Triple] Tusker Charge
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
⚂ [Triple] Waaagh!
Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.
⚃ [Quad] Bone Krusha
Pick a visible enemy fighter within 12" of this figther and roll a number of dice equal to the value of this ability.  For each 2+, allocate 3 damage points to that fighter.  If the enemy fighter is within 3" of this fighter, allocate 5 damage points to that fighter for each 2+ instead.
⠀
⚃ [Quad] Mighty Waaagh!
Until the end of the battle round, add 3 to the Move characteristic of friendly fighters while they make a move action that starts within 9" of this fighter.
⚃ [Quad] Rampaging Destroyer
Until the end of this fighter’s activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, until the end of this fighter’s activation, after an enemy fighter is taken down by an attack action made by this fighter, this fighter can make a bonus move action.
[Reaction] Get Stuck In
A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter within 3" of this fighter. That fighter makes a bonus move action. After that move action that fighter must be within 1" of the enemy fighter that made the move action.

Profiles:

Model MoveToughnessWounds
Savage Arrow Boss

4

4

20

Weapon RangeAttacksStrengthDamage
Boss Stinga Bow

3-15

3

3

1/3

Chompa

1

3

3

2/4

Modifiers:

set pts 0
1 selections of Inactive (removes cost) in self (recursive)
set hidden true
0 selections of Destruction in roster (recursive)
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer Age of Sigmar: Warcry and many more games.

Try the builder