model
Allies
Bonesplitterz, Hero, Destruction, Allies
7f50-a176-974c-12ae
562e-33f7-b2b7-3d74
false
Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
A fighter can only use this ability if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter.
Until the end of this fighter’s activation, add 1 to the Attacks characteristic of missile attack actions made by this fighter.
Pick a visible enemy fighter within 12" of this fighter. Until the end of the battle round, add 3 to the damage points allocated by each critical hit for attacks that target that fighter. ⠀
Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter.
Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each).
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.
Pick a visible enemy fighter within 12" of this figther and roll a number of dice equal to the value of this ability. For each 2+, allocate 3 damage points to that fighter. If the enemy fighter is within 3" of this fighter, allocate 5 damage points to that fighter for each 2+ instead. ⠀
Until the end of the battle round, add 3 to the Move characteristic of friendly fighters while they make a move action that starts within 9" of this fighter.
Until the end of this fighter’s activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, until the end of this fighter’s activation, after an enemy fighter is taken down by an attack action made by this fighter, this fighter can make a bonus move action.
A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter within 3" of this fighter. That fighter makes a bonus move action. After that move action that fighter must be within 1" of the enemy fighter that made the move action.
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