Ascended One

(Unit)
Type:

model

Category:

Fighters

Categories:

Fighters, The Unmade, Warrior, Chaos

LinkId:

233d-4edb-9a8a-ae20

Hidden:

false

Costs: 110 pts
Options (1)
Rules (7)
⚁ [Double] Barbed Strike
Until the end of this fighter’s activation, if an attack action made by this fighter scores any hits or critical hits, subtract 1 from the target fighter’s Toughness characteristic (to a minimum of 1) until the end of the battle round.
⚁ [Double] Chain Garrotte
Pick a visible enemy fighter within 5" of this fighter and roll a dice. On a roll of 3-4, allocate 1 damage point to that fighter. On a roll of 5+, allocate a number of damage points to that fighter equal to the value of this ability.
⚁ [Double] Nightmarish Visage
Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a roll of 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
⚂ [Triple] Flaying Frenzy
Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 3-4, allocate 1 damage point to the fighter being rolled for. On a roll of 5+, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
⚂ [Triple] Vessel of Torment
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter can make a bonus move action. Then, this fighter can make a bonus attack action.
⚃ [Quad] Gift of Agony
This fighter makes a bonus attack action. Add 3 to the Strength and Attacks characteristics of that attack action if this fighter has 1 or more damage points allocated to them.
[Reaction] Shared Pain
A fighter can make this reaction when they are targeted by a melee attack action.

After the damage is totalled but before it is allocated to this fighter, roll a dice for each critical hit scoredA fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action that hits, allocate 1 damage point to the attacking fighter. For each critical hit, allocate 2 damage points to the attacking fighter instead. from that attack action.

Profiles:

Model MoveToughnessWounds
Ascended One

4

4

10

Weapon RangeAttacksStrengthDamage
Ascended Sword

1

4

4

2/4

Modifiers:

set pts 0
1 selections of Inactive (removes cost) in self (recursive)
Used By (1)
Chaos - The Unmade(Catalogue)

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