upgrade
Destroyer
1ef3-114a-8c1f-4c45
false
A fighter can make this reaction when they are targeted by a melee attack action. After the damage is totalled but before it is allocated to this fighter, roll a dice for each critical hit scored from that attack action. For each 3+, allocate 3 damage points to the fighter that made that attack action.
Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each 4+, allocate a number of damage points to that fighter equal to half the value of this ability (rounding up). In addition, for each 6, subtract 1 from that fighter's Toughness characteristic until the end of the battle round.
A fighter can use this ability only if an enemy fighter has been taken down by a melee attack action made by them this activation. This fighter now has a *potent vial* until the end of the battle. While a fighter has a potent vial, when they use an ability, the value of the ability is treated as being 6 even if the ability dice show a different score.
Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3+, allocate a number of damage points to that figther equal to the roll, and that fighter cannot make move actions or disengage actions for the rest of the battle round.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll that exceeds the Toughness characteristic of that fighter, allocate 5 damage points to them.
Roll a dice for each visible enemy fighter within 3" of this fighter. On a 3-4, allocate 1 damage point to the fighter being rolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
This fighter makes a bonus attack action. In addition, if that attack action scores any critical hits, the target fighter cannot make move actions or disengage actions for the rest of the battle round.
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