model
Fighters
Bladeborn Fighters, Fighters, Nurgle Rotbringers, Wurmspat, Chaos
8cdf-ed13-be6d-7b3d
false
A fighter can only use this ability once per battle. This fighter makes a bonus attack action that has the Blast runemark.
Pick a visible enemy fighter within 7" of this fighter and roll 3 dice. For each roll of 5+, allocate 1 damage point to that fighter and, until the end of the battle round, subtract 1 from that fighter’s Toughness characteristic (to a minimum of 1).
Pick a visible enemy fighter within 7" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Until the end of the battle round, add 1 to the Move characteristic of friendly fighters while they make a move action that starts within 7" of this fighter.
Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 2+, until the end of this battle round, that fighter cannot make move actions or disengage actions.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
Until the end of the battle round, add 1 to the Toughness characteristic of visible friendly fighters while they are within 7" of this fighter.
Until the end of the battle round, add 1 to the Strength characteristic of melee attack actions made by visible friendly fighters while they are within 7" of this fighter.
This fighter can make a bonus melee attack action. If that bonus attack action scores any critical hits, roll a dice. On a roll of 4+, until the end of the battle, subtract 1 from the Move characteristic (to a minimum of 1) of the target fighter.
A fighter can only use this ability if there are no enemy fighters within 1" of this fighter. Remove a number of damage points allocated to this fighter up to double the value of this ability.
A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1).
3
4
26
2
1/5
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