model
Tzeentch Daemons, Hero, Berserker, Chaos, Fly
a141-4470-f70a-f001
false
Pick a visible enemy fighter within 9" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 2 new fighters with the Disciples of Tzeentch: Daemons faction runemark and the Warrior runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.
A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 1 new fighter with the Disciples of Tzeentch: Daemons faction runemark and the Minion runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.
Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by this fighter in this activation. In addition, until the end of the battle round, the target fighter cannot make move or disengage actions.
Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter.
Pick a visible enemy fighter within 9" of this fighter and roll 9 dice. For each roll of 4+, allocate 1 damage point to that fighter.
Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value.
8
3
20
3-15
4
2/4
1
2
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