Fluxmaster

(Unit)
Type:

model

Category:

Heroes (1 to 3)

Categories:

Tzeentch Daemons, Hero, Fly, Mystic, Chaos, Heroes (1 to 3)

LinkId:

8618-ff4f-8418-1172

Hidden:

false

Options (2)
Rules (9)
⚁ [Double] Blue Fire
Pick a visible enemy fighter within 9" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
⚁ [Double] Locus of Sorcery
Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
[Reaction] Split
A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 2 new fighters with the Disciples of Tzeentch: Daemons faction runemark and the Warrior runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.
[Reaction] Split Again
A fighter can make this reaction when they are targeted by an attack action, after the damage is totalled but before it is allocated to this fighter. Set up 1 new fighter with the Disciples of Tzeentch: Daemons faction runemark and the Minion runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.
⚂ [Triple] Latching Bite
Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by this fighter in this activation. In addition, until the end of the battle round, the target fighter cannot make move or disengage actions.
⚂ [Triple] Master of Destiny
Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter.
⚂ [Triple] Pink Fire
Pick a visible enemy fighter within 9" of this fighter and roll 9 dice. For each roll of 4+, allocate 1 damage point to that fighter.
⚃ [Quad] Capricious Warpflame
Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
[Reaction] Twist of Fate
A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value.

Profiles:

Model MoveToughnessWounds
Fluxmaster

12

3

25

Modifiers:

append name with Ritual Dagger
1 selections of Ritual Dagger in Fluxmaster
append name with Staff of Change
1 selections of Staff of Change in Fluxmaster
set pts 0
1 selections of Inactive (removes cost) in self (recursive)
Used By (1)

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