model
Allies
Fighters, Bladeborn Fighters, Tzeentch Arcanites, Eyes of the Nine, Chaos, Allies
f049-afce-4e16-27ad
8616-1ed0-dddb-7136
true
A fighter can only use this ability if 15 or more damage points have been allocated to them. Until the end of the battle, add 1 to the Attacks characteristic of melee attack actions made by this fighter.
Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
A fighter can use this ablility only if they have 1 or more damage points allocated to them. Set up 1 new fighter with both the Eyes of the Nine and the Minion runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down.
Add 1 to the Attacks and Strength characteristics of the next melee attack action made by this fighter in this activation.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions.
Add half the value of the ability (rounding up) to the number of damage points allocated by each hit and critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Add the value of this ability to the damage points allocated to enemy fighters by each hit and critical hit from the next melee attack action made by this fighter in this activation that targets an enemy fighter that has activated this battle round.
Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter.
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.
This fighter makes a bonus attack action. In addition, if that bonus attack action has the Blast runemark, add half the value of this ablilty (rounding up) to the Attacks and Strength characteristics of that bonus attack action.
Add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each hit and critical hit from the next attack action made by this fighter in this activation that targets an enemy fighter that has not activated this battle round.
A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value.
Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
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