Blue Horror

(Unit)
Type:

model

Category:

Fighters

Categories:

Fighters, Bladeborn Fighters, Tzeentch Arcanites, Eyes of the Nine, Warrior, Chaos

EntryId:

0c5f-f72f-713f-e67e

Hidden:

false

Costs: 90 pts

Constraints:

max: 1
Options (1)
Rules (14)
⚁ [Double] Brutal Rage
A fighter can only use this ability if 15 or more damage points have been allocated to them. Until the end of the battle, add 1 to the Attacks characteristic of melee attack actions made by this fighter.
⚁ [Double] Locus of Sorcery
Add half the value of this ability (rounding up) to the Strength characteristic of the next missile attack action made by this fighter in this activation.
⚁ [Double] Split Into Brimstone Horrors
A fighter can use this ablility only if they have 1 or more damage points allocated to them. Set up 1 new fighter with both the Eyes of the Nine and the Minion runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down.
⚁ [Double] Uttered Words of Arcane Power
Add 1 to the Attacks and Strength characteristics of the next melee attack action made by this fighter in this activation.
⚁ [Double] Vicious Beak
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 1 damage point to that fighter.
⚁ [Double] Vulcharc
Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions.
⚂ [Triple] Cleaving Strike
Add half the value of the ability (rounding up) to the number of damage points allocated by each hit and critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
⚂ [Triple] Guided by the Past
Add the value of this ability to the damage points allocated to enemy fighters by each hit and critical hit from the next melee attack action made by this fighter in this activation that targets an enemy fighter that has activated this battle round.
⚂ [Triple] Master of Destiny
Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by friendly fighters within 12" of this fighter.
⚂ [Triple] Warptongue Blade
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.
⚃ [Quad] Empowered Bolts
This fighter makes a bonus attack action. In addition, if that bonus attack action has the Blast runemark, add half the value of this ablilty (rounding up) to the Attacks and Strength characteristics of that bonus attack action.
⚂ [Triple] Guided by the Future
Add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each hit and critical hit from the next attack action made by this fighter in this activation that targets an enemy fighter that has not activated this battle round.
[Reaction] Twist of Fate
A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made. Pick one of the hit rolls, and change the value of one of your [doubles] to that value.
⚃ [Quad] Lord of Fate
Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.

Profiles:

Model MoveToughnessWounds
Blue Horror

4

3

8

Weapon RangeAttacksStrengthDamage
Blue Horror's Taloned Hands

1

3

3

1/3

Blue Horror's Magical Flames

3-10

2

3

1/3

Modifiers:

set pts 0
1 selections of Inactive (removes cost) in self (recursive)
set hidden true
1 selections of Disable Bladeborn warbands in roster (recursive)
Used By (1)

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