Karsus the Chained

(Unit)
Type:

upgrade

Category:

Fighters

Categories:

Fighters, Bladeborn Fighters, Khorne Bloodbound, Berserker, Garrek's Reavers, Chaos

LinkId:

1fd8-0503-9e79-6dc4

Hidden:

false

Costs: 120 pts
Options (1)
Rules (19)
⚁ [Double] Blood for the Blood God
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action.
⚁ [Double] Bloodbind
Pick a visible enemy fighter within 8" of this fighter. That enemy fighter makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. When doing so, they can move away from enemy fighters within 1" at the start of that move action.
⚁ [Double] Daemonic Maw
Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.  For each 4-5, allocate 1 damage point to that fighter.  For each 6, allocate 3 damage points to that fighter.
⚁ [Double] Decapacitating Strike
Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
⚁ [Double] Ever Advancing
Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make this activation.
⚁ [Double] Flesh Hound's Blood-dark Claws
Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each roll of 4-5, allocate D3 damage points to that fighter. For each roll of 6, allocate D6 damage points to that fighter.
⚁ [Double] Gorefist
Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a roll of 3+, allocate 3 damage points to that fighter.
⚁ [Double] Lashing Bone Tentacles
Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
⚁ [Double] Whipped to Fury
Pick a visible friendly fighter with the Ferocious runemark within 4" of this fighter. That fighter makes a bonus attack action.
⚂ [Triple] Bloodboil
Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate D3 damage points to that fighter.
⚂ [Triple] Bloodscent
Each friendly fighter with the Magore's Fiends runemark within 6" of this fighter when this fighter uses this ability can make a bonus move action.
⚂ [Triple] Daemon-forged Weapons
Until the end of this fighter’s activation, add the value of this ability to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
⚂ [Triple] Frenzied Attack
Allocate a number of damage points equal to half the value of this ability (roudning up) to all visible enemy fighters within 3" of this fighter.
⚂ [Triple] Lord of Skulls
A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
⚂ [Triple] Murderous Charge
Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
⚃ [Quad] Blood-fuelled Assault
This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, until the end of this fighter’s activation, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by this fighter.
⚃ [Quad] Khorne Cares Not
This fighter makes a bonus attack action. In addition, count the number of fighters that have been taken down during this battle round and add the total to the Attacks characteristic of that bonus attack action.
⚃ [Quad] Rage of Khorne
Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by friendly fighters while they are within 8" of this fighter.
[Reaction] Khorne's Due
A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action that misses, allocate 2 damage points to the attacking fighter. For each critical hit from that attack action, allocate 1 additional damage point to this fighter.

Profiles:

Model MoveToughnessWounds
Karsus the Chained

5

4

12

Weapon RangeAttacksStrengthDamage
Chained Axe

3

4

3

2/4

Modifiers:

set pts 0
1 selections of Inactive (removes cost) in self (recursive)
set hidden true
1 selections of Disable Bladeborn warbands in roster (recursive)
Used By (1)

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