Inquisitor Lord Karamazov

(Unit)
Type: unit
Category: HQ
Categories: HQ, Independent Character
LinkId: c82e-b100-00e7-7ca3
Hidden: false
Costs: 205 pts

Constraints:

max(force): 1
Rules (9)
Iron Will
An Inquisitor Lord can choose whether to pass or fail any Morale or Pinning test he is called upton to make. Even if failure is normally automatic, the Lord may still choose whether to pass or fail the test.
Strength of Solitude
Karamazov may not join friendly units and may be picked out by enemy shooters even if he is within 6" of other targets.
Uncompromising
All friendly units within 12" of the inquisitor may re-roll failed Morale and Pinning tests. Note that where failure is automatic that this ability confers no benefit.
Retinue
Karamazov and his retinue are treated as one individual model, with a combined profile. Linked with the logister of the Throne of Judgement, Karamazov's Lexmechanic counts as two Sage Henchmen, and the Execution Servitor counts as a Gun Servitor that can fire its multi-melta even if Karamazov moves in the Movement phase.
The Sage
An Inquisitor accompanied by a Sage benefits from +1 BS. If more than one Sage is in his retinue, the Inquisitor or a member of his retinue may re-roll a failed roll to hit during the Shooting Phase.
The Warrior
The Inquisitor gainst +1 WS if he has any warriors in his retinue.
Servo-skill
An Inquisitor with a Familiar in his retinue benefits from +1 Initiative. For each Familiar in his retinue he may purchase one more psychic power than normally allowed.
Rosarius
4+ Invulnerable save
Monstorous Creature
Ignores Armor Saves

Profiles:

Weapon RangeSAPType
Sword of Justice

Melee

User

1

Melee

Ignore Armour Saves. Master-crafted.

Multi-melta

24"

8

1

Heavy 1

Multi-melta guns are devastating short ranged "heat rays." Melta weapons roll an extra D6 to penetrate vehicles at half range.

Unit WSBSSTWIALdSv
Karamazov

4

4(5)

6

5

4

4(5)

3

10

2+

Modifiers:

set max(force) 0
1499- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
Used By (1)