Always hits on a 2+. The rifle is may fire a special round instead of a normal shot. The special rounds are used one at a time and you must declare which you are using before you roll the dice. The round is can only be used once per game, and is lost even if the shot misses. Shield Breaker Round: The shot ignores any invulnerable save. Turbo-Penetrator Round: This inflicts 2 wounds. If fired at a vehicle, the has has an Armour Penetration of 3D6. Hellfire Round: The shot wounds on a 2+.
The Vindicare's spy mask reduces the Cover save of his target by 1 (a 6+ save is negated). In addition, the spy mask means the Vindicare rolls 2D6x5 for determing how far he can see during Night Fighting missions.
Any unit wishing to shoot the Vindicare Assassin must test to see if he can be seen as if using the Night Fighting rules. If the Night Fighting rules are in effect, the Assassin can only be seen if he is within half the range rolled.
You may nominate the model targeted by the Vindicare Assassin when he is shooting, such as a Sergeant or a Heavy Weapons trooper. In addition, he can target any model in range and line of sight, regardless of any other normal targetting restrictions.
Individual model. Can join other units in battle
Squad may deploy using Infiltrators special rule
Always gets a saving throw regardless of AP value or hit normally ignoring armor saves
Automatically passes any Morale checks
36"
4+
2
Heavy 1
Special
12"
5
Pistol
4
3
10