Arco-flagellant

(Entry)
Type: upgrade
EntryId: 6576-b963-bf8e-c61a
Hidden: false
Costs: 35 pts
Rules (4)
Dangerous to Know
Arco-flagellants may not ride in vehicles. They cannot capture table quarters, objectives, or count as surviving troops in a Meat Grinder mission. In addition, no other models may ever join a unit of Arco-flagellants.
Implant Injectors
The Arco-flagellant's stimm injectors can be activated at the beginning of any of the Witch Hunter's movement phases. For the remainder of the game they are subject to the Holy Rage (pg 24) rule. However, on a roll of 6 for additional movement remove a model as a casualty.
In close combat, roll a D6 at the beginning of each Assault phase to determine the number of Attacks it may make that phase, in additional to the bonus for assaulting that turn. Should a 6 be rolled, the model will be removed as a casualty at the end of the Assault phase after it resolves its attacks.
Fearless
Automatically passes any Morale checks
Invulnerable Saving Throw
Always gets a saving throw regardless of AP value or hit normally ignoring armor saves

Profiles:

Weapon RangeSAPTypeAbilities
Power Weapon

Melee

As User

2

Melee

Ignores all Armor Saves