Fire Dragons

(Unit)
Type: unit
Category: Elites
Categories: Ulthwe, Elites
LinkId: f57b-7c03-a1fd-aea1
Hidden: false

Constraints:

max: 0
Options (4)
Rules (1)
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.

Profiles:

Weapon RangeSAPType
Fusion Gun

12"

6

2

Assault 1

Fusion Guns are devastating short ranged "heat rays." Roll an extra D6 to penetrate vehicles at half range.

Melta Bombs

Treats any Assault hits vs. vehicles as Penetration S8 + 2D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Modifiers:

decrement max 1
repeat for every 1 selections of Swooping Hawks in force
repeat for every 1 selections of Dark Reapers in force
repeat for every 1 selections of Dire Avengers in force
repeat for every 1 selections of Warp Spiders in force
repeat for every 1 selections of Howling Banshees in force
repeat for every 1 selections of Striking Scorpions in force
repeat for every 1 selections of Shining Spears in force
increment max 1
repeat for every 1 selections of Guardian Storm Squad in force
repeat for every 1 selections of Guardian Defender Squad in force
repeat for every 1 selections of Black Guardian Defender Squad in force
repeat for every 1 selections of Black Guardian Storm Squad in force
Used By (7)
Eldar (2000)(Catalogue)