Wave Serpent

(Entry)
Type: upgrade
LinkId: 3c6b-a893-a426-7091
Hidden: false
Costs: 110 pts

Constraints:

max: 1
Options (3)
Rules (3)
Skimmer
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is destroyed.
Fast
-Can move up to 24" in Movement Phase


-Can fire all weapons when moved up to 6"


-Can fire one weapon when moved up to 12"


-Cannot fire any weapons when moved more than 12"
Eldar Energy Field
Any ranged attacks against the vehicle's front and side armour with a Strength greated than 8 counts as Strength 8. Additionally, all front and side attacks may only ever roll +1d6 for their armour penetration (for example, negating the Melta and Ordnance rules). Attacks in close combat or in the rear armour ignore this rule.

Profiles:

Transport Front ArmorSide ArmorRear ArmorBS
Wave Serpent

12

12

10

3

10 infantry or 5 Waithguard and a Warlock.

Modifiers:

set max 0
11+ selections of Guardians in parent
Used By (13)