Black Guardian Storm Squad

(Unit)
Type: unit
Category: Troops
Categories: Troops, Ulthwe
LinkId: 868c-d337-3af2-b5d0
Hidden: false
Options (5)
Weapons:
Rules (3)
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.
Tactical Withdrawal
Black Guardians that fall back due to casualties inflicted will not fally and must continue to fall back even if above half strength. Any squad removed from play in this way whilst still above half strength only counts for half the unit's victory points.
Webway Strike
At least half the units (rounding up) in any Ulthwe Strike Force must be kept in reserve and enter play through a Wraithgate as described below, regardless of mission. These units must be noted down before deployment. Regardless of the mission being played, any unit that carries a Wraithgate automatically begins on table following the usual deployment rules.

Ulthwe Strike Force troops that are falling back must do so towards the nearest Wraithgate if one has been placed. If they are unable to they will fall back as specified in the mission. If a model from a unit that is falling back passes through the Wraightgate the entire unit is removed from play as if they had left the table. If the only model left on the table carrying a Wraithgate is destroyed, the Wraithgate is placed wih the central hole over the spot where the model died.

Profiles:

Unit WSBSSTWIALdSv
Black Guardian Storm

4

3

3

3

1

4

1

8

5+

Weapon RangeSAPType
Close Combat Weapon

Melee

As User

-

Melee

+1 A if model is equiped with a second CCW or Pistol

Shuriken Pistol

12"

4

5

Pistol

Used By (1)