Wraithgate

(Entry)
Type: upgrade
EntryId: 71c3-5c1f-1ba7-2243
Hidden: false
Costs: 50 pts

Constraints:

max: 1
Rules (1)
Wraithgate
The wraithgate may be activated by an unengaged model carrying it in the Shooting phase instead of shooting or using Fleet of Foot. Place a Blast Marker in base contact with the model when it activates the Wraithgate. From then on the Strike Force units entering play as reserve enter play from the Wraithgate instead of entering on a table edge. There is no risk of scattering or being killed when traveling this way, and the Wraithgate cannot be destroyed. Once activated, the Wraithgate remains in place and the model that is carrying it is free to move away, If a unit becomes available to enter play, but not Wraithgate has been opened, it automatically enters play the turn after the Wraithgate has been opened. Characters on jetbikes may not carry a Wraithgate.