Swooping Hawks

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Ulthwe
LinkId: 3634-917b-accb-03e7
Hidden: true

Constraints:

max: 1
Options (2)
Rules (3)
Swooping Hawk Wings
A model with Swooping Hawk Wings moves as if equipped wtih a jump pack. Additionally, a squad with Swooping Hawk Wings may always Deep Strike even if the mission does not normally allow.
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.
Webway Strike
At least half the units (rounding up) in any Ulthwe Strike Force must be kept in reserve and enter play through a Wraithgate as described below, regardless of mission. These units must be noted down before deployment. Regardless of the mission being played, any unit that carries a Wraithgate automatically begins on table following the usual deployment rules.

Ulthwe Strike Force troops that are falling back must do so towards the nearest Wraithgate if one has been placed. If they are unable to they will fall back as specified in the mission. If a model from a unit that is falling back passes through the Wraightgate the entire unit is removed from play as if they had left the table. If the only model left on the table carrying a Wraithgate is destroyed, the Wraithgate is placed wih the central hole over the spot where the model died.

Profiles:

Unit WSBSSTWIALdSv
Swooping Hawk

4

4

3

3

1

5

1

9

4+

Weapon RangeSAPType
Lasblaster

24"

3

6

Assault 1

Swooping Hawk Grenade Pack

n/a

4

5

Large Blast

When a Swooping Hawk unit uses Deep Strike to deploy, it may also use its grenades. Place the Large Blast marker anywhere on the table and roll a Scatter dice. If the arrow is rollwed, the marker still moves D6" in the indicated direction.

Abilities
Plasma Grenades:

These grenades negate the effect of cover in close combat, so that models strike in Initiative order.

Modifiers:

set hidden false
and
0 selections of Striking Scorpions in force (recursive)
0 selections of Howling Banshees in force (recursive)
0 selections of Dire Avengers in force (recursive)
0 selections of Fire Dragons in force (recursive)
Used By (7)
Eldar (2000)(Catalogue)