Old One Eye

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support
LinkId: 3242-9bd5-ad4a-2c70
Hidden: false
Costs: 164 pts

Constraints:

max: 1
Rules (5)
Gigantic Crushing Claws
Old One Eye has D6+1 attacks in close combat.
Regenerate
At the end of each Tyranid turn, Old One Eye regains one lost wound, up to its maximum of 4. If Old One Eye is killed mark the spot where it died and then roll a D6 at the end of the next Tyranid turn. On a roll of 4 or more Old One Eye rears back to its feet with one wound and the model is returned to the tabletop. Move it into close combat if there is an enemy model with 3" of the marker.
Instinctive Behavior
At the start of the Tyranid turn any broods outside Synapse countrol range must take a Morale check for being All On Your Own. If failed consult the Tyranid Instinctive Behavior table. Additionally, roll on this table if a Tyranid creature fails a normal Morale or Pinning test while outside the Synapse control range.
Shoot the Big Ones!
The opposing player's line of fire is only blocked by terrain, vehicles and models in close combat while shooting at Tyranid models.
Tyranid Monstrous Creatures
-Automatically passes any Morale checks and cannot be pinned


-Can allocate close combat attacks to a specific enemy in base-to-base contact and shoot at enemies not targeted by it's joined unit


-May re-roll Difficult Terrain unless joined to a unit


-Ignores enemy Armor Saves in close combat and roll S+2D6 for vehicle armor penetration


-Counts as a unit of troops for victory conditions

Profiles:

Unit WSBSSTWIALdSv
Old One Eye

4

2

10

6

4

2

D6+1

10

2+

Modifiers:

add error Less than 1500 points required to include Old One Eye
1501+ limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
Used By (1)
Tyranids (2001)(Catalogue)