Tyranid Monstrous Creatures -Automatically passes any Morale checks and cannot be pinned
-Can allocate close combat attacks to a specific enemy in base-to-base contact and shoot at enemies not targeted by it's joined unit
-May re-roll Difficult Terrain unless joined to a unit
-Ignores enemy Armor Saves in close combat and roll S+2D6 for vehicle armor penetration
-Counts as a unit of troops for victory conditions
Synapse Creature This power is always on and does not require a psychic test ot use. Any Tyranid unit with a model within 12" of the creature never have to fall back and are assumed to automatically pass any Morale checks they are required to take.
Any Pinning checks and tests to regroup are also passed automatically.
In addition, the creature is able to cause all Spore Mines with 24" to detonate in the Shooting phase, instead of shooting any of its own weapons.
The Horror This power is always on and does not require a Pyschic test to use. Any enemy unit that wishes to assault a creature with this power must take a Morale check. If the check is failed the unit cannot charge the model, and cannot make any other charges that turn.