Barbed Hierodule (IA)

(Entry)
Type: unit
EntryId: 057b-ca57-e847-8a0b
Hidden: false
Costs: 540 pts
Rules (3)
The Horror
This power is always on and does not require a Pyschic test to use. Any enemy unit that wishes to assault a creature with this power must take a Morale check. If the check is failed the unit cannot charge the model, and cannot make any other charges that turn.
Scything Talons
Creatures with scything talons count as having two close combat weapons in an assault and so gain +1 attack. Creatures with two sets of scything talons gain +2 Attacks. Ranged weapons that base their number of shots on the owner's Attacks do not gain additional shots.
Tyranid Monstrous Creatures
-Automatically passes any Morale checks and cannot be pinned


-Can allocate close combat attacks to a specific enemy in base-to-base contact and shoot at enemies not targeted by it's joined unit


-May re-roll Difficult Terrain unless joined to a unit


-Ignores enemy Armor Saves in close combat and roll S+2D6 for vehicle armor penetration


-Counts as a unit of troops for victory conditions

Profiles:

Unit WSBSSTWIALdSv
Barbed Hierodule

4

3

8

8

5

3

1(2)

10

2+

Weapon RangeSAPTypeAbilities
Bio-Cannon

48"

10

3

Assault 1/Ordnance Blast

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (1)
Tyranids (2001)(Catalogue)