Termagant Brood

(Unit)
Type: unit
Category: Troops
Categories: Troops, Seeding Swarm
LinkId: 8ea3-248d-9666-7986
Hidden: false
Options (2)
Termagants:
Rules (4)
Fleet of Claw
Instead of shooting the model can move another D6" in the shooting phase, ignoring penalties for difficult terrain.
Instinctive Behavior
At the start of the Tyranid turn any broods outside Synapse countrol range must take a Morale check for being All On Your Own. If failed consult the Tyranid Instinctive Behavior table. Additionally, roll on this table if a Tyranid creature fails a normal Morale or Pinning test while outside the Synapse control range.
Shoot the Big Ones!
The opposing player's line of fire is only blocked by terrain, vehicles and models in close combat while shooting at Tyranid models.
Seeding Swarm
If the Tyranid player gets to choose the scenario then the Tyranids will automatically be the attackers and must choose a scenario from the category of Battle.
All three missions under Battle use the Deep Strike rule, and all models in the Tyranid Seeding Swarm must arrive on the table by this method. The exception are Tyranid broods with the infiltrate rule and Lictors.
For all other scenarios, if the Deep Strike option exists it can only be used by Tyranid units with the Deep Strike rule.

Profiles:

Unit WSBSSTWIALdSv
Termagant

3

3

3

3

1

4

1

5

6+

Weapon RangeSAPTypeAbilities
Fleshborer

12"

S+1

-

Assault A

Used By (2)
Tyranids (2001)(Catalogue)