Elam Courbray

(Entry)
Type: model
Categories: Jump Pack Troops
EntryId: d092-879a-6456-2859
Hidden: false

Constraints:

min: 1
max: 1
Rules (5)
Firefall
If the mission has the Deep Strike special rule then Courbray and any squad he has joined must start the game in reserve. When they arrive from Deep Strike, after scatter has been resolved, every unit (friend or foe) within 6" of Courbray or his squad recieves D6 S4 AP5 hits as if from shooting. In addition, Courbray and his unit count as having a cover save of 5+ until the start of their next player turn.
Jump Packs
Allows Infantry to move up to 12" and ignore difficult terrain, but must take a dangerous terrain test when ending a movement in it.
Iron Halo
The iron halo grants a 4+ invulnerable save.
Purity Seals
When a unit including a model wearing Purity Seals falls back, roll one extra D6 for the fall back distance, and then pick the D6 results you want.
Independent Character
Individual model. Can join other units in battle

Profiles:

Unit WSBSSTWIALdSv
Elam Courbray

6

5

4

4

3

6

4

9

3+

Weapon RangeSAPType
Bolt Pistol

12"

4

5

Pistol

Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Power Weapon

Melee

As User

2

Melee

Ignores all Armor Saves

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties