Arvus Lighter

(Entry)
Type: upgrade
Categories: Dedicated Transport, Skimmers, Fast Vehicles
LinkId: 9e75-b741-a4eb-c478
Hidden: false
Costs: 75 pts

Constraints:

min: 1
max: 3
Options (1)
Rules (5)
Independent
Each Arvus Lighter may act independently and do not need to maintain any coherency with each other.
Improvised Weapon Mounts
An Arvus Lighter may not fire its weapons if it moved more than 6" in its proceeding turn.
Fast
-Can move up to 24" in Movement Phase


-Can fire all weapons when moved up to 6"


-Can fire one weapon when moved up to 12"


-Cannot fire any weapons when moved more than 12"
Skimmer
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is destroyed.
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.

Profiles:

Transport Front ArmorSide ArmorRear ArmorBSCapacity
Arvus Lighter

10

10

10

3

12

Used By (3)