Xenospasm

(Entry)
Type:

upgrade

EntryId:

75b1-0c60-8e20-34d4

Hidden:

false

Costs: 20 pts

Constraints:

max: 1

Profiles:

Weapon RangeSAPType
Xenospasm

12"

3

3

Assault 1 Blast

Roll to hit as normal, but don't roll to wound or save. Instead, if one or more models are hit then the unit they belong to must pass a Leadership test or become pinned. Apply a -1 modifier if the unit is under half its starting strength and -1 per non-Dark Eldar model hit.

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