Combat Drugs

(Entry)
Type: upgrade
EntryId: 3daa-c193-eab7-7a8c
Hidden: false
Costs: 25 pts

Constraints:

max: 1
Rules (1)
Combat Drugs
Combat Drugs are taken at the start of any assault phase, and allow the character to choose any number of the options below. Roll 1D6 per option chosen. If a double is rolled on the dice then the model suffers 1 wound. If a triple is rolled then the model is killed outright. No saves of any kind are allowed against this wound. All effects last for one assault phase.
a) May make 12" assault move and 3D6 pursuit/fall back move.
b) +1 WS
c) +1 S
d) Always Strikes FIrst, regardless of cover or weapons
e) Re-roll any misses in close combat
f) +1 Attack