Ahazra Redth

(Entry)
Type: model
EntryId: 3a2b-fed3-a670-5325
Hidden: false
Costs: 200 pts

Constraints:

min: 1
max: 1
Options (1)
Rules (6)
Whispers of the Wind
If Ahazra is part of the army, then the Mantis Warriors can force his opponent to re-roll their dice to see who gets first turn. They also suffer a -1 Penalty for the rolls to see if Reserves arrive.
Talisman of Sundered Souls
This gorget studded with Eldar wraithbone grants Redth a 5+ Invunerable save and allows him to re-roll a single Psychic Test a turn.
Mirage
At the start of the Mantis Warriors movement phase Ahazra may make a psychic test. If passed he and any squad he has joined and/or vehicle he is transported in counts receives a 5+ Cover Save and any enemies wishing to shoot at them must do so using the Night Fighting mission rule (searchlights have no effect against Mirage). This continues until the start of Ahazra's next turn.
Psychic Hood
Declare you'll use the Psychic Hood after an opponent has successfully made a Psychic test, but before they have resolved the power. Each player rolls a D6 and adds their respective model's Leadership value. If the Space Marine beats the opposing model's score then the psychic power is nullified and may not be used that turn. Otherwise the power is unaffected. The Hood may be used each time an enemy model uses a power.
Purity Seals
When a unit including a model wearing Purity Seals falls back, roll one extra D6 for the fall back distance, and then pick the D6 results you want.
Independent Character
Individual model. Can join other units in battle

Profiles:

Unit WSBSSTWIALdSv
Ahazra Redth

5

4

4

4

2

5

3

10

3+

Weapon RangeSAPType
Force Weapon

Melee

As User

1

Melee

If one or more wounds are successful, roll a psychic test. On a success the opponent is slain outright.

Bolt Pistol

12"

4

5

Pistol

Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Smite

12"

4

2

Assault 1 Blast

Autohits

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties