Sky Ray (IA)

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support
LinkId: c2d9-6c6d-cda2-c323
Hidden: false
Costs: 200 pts
Options (1)
Rules (4)
Anti-Air
To fire at enemy aircraft the Sky Ray must first hit the target with its marker lights. It can target aircraft up to 36" away. If the target is hit, then any number of Seeker Missiles can be fired at the target. Each missiles hits on a roll of 2+.
Landing Gear
The Sky Ray make opt to set down at the beginning of its Movement phase, choosing to remain stationary that turn and to no longer count as a Skimmer.
Skimmer
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is destroyed.
Targetting Array
Add +1 BS to the vehicle.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Sky Ray

13

12

10

3(4)

Weapon RangeSAPType
Seeker Missle

Unlimited

8

3

Heavy 1

Markerlight

36"

-

-

Heavy 1

Models roll to hit normally when using a markerlight. Each hit can be used to either launch a seeker missle or to mark a target for another vehicle or model. If marking a target then one other vehicle or model in the Tau force which has yet to fire can change its to hit roll against the marked target to 2+ with a single weapon during the same Shooting phase. Re-rolls for twin-linked weapons still apply to the improved to hit roll.

Smart Missile System

24"

5

5

Heavy 4

Smart Missile can engage any target in range regardless of whether there is a line of sight to it or not. The target can count the benefits of cover they are in or touching. If fighting at night, the range to the target is reduced as normal because the missle's sensors are less likely to identify and confirm the target.

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (1)
Tau (2001)(Catalogue)