Shas'ui

(Entry)
Type: model
EntryId: 6582-de5b-db4a-704b
Hidden: false
Costs: 30 pts
Rules (2)
Jetpack
Tau jetpacks are extremely agile, combining anti-gravitic and jet technology. A model with a jetpack can either:
- Move 6" in their Movement phase, ignoring intervening terrain as they fly over it like a model with a jump pack;
- Move up to 6" by walking or hovering just above the ground as normal infantry.
They will also fall back and sweeping advance 3D6".
Troops equipped with jetpacks may Deep Strike when the mission permits.
An unbroken model with a jetpack that is not in close combat may always move 6" in the Assault phase whether they are with 6" of an enemy or not. This move may be in any direction. It does not have to be a charge towards the enemy, even if the jetpack wearer is within 6" of an enemy model.
Stealthsuit
Stealthsuits incorporate a holographic disruption field that makes it wearer hard to spot. Enemy models attempting to fire at Stealth armor troops count as if firing at night and must roll to check their spotting distance. 


If the Stealthsuit troopers are not within spotting range the unit misses its chance to fire while searching for a target and so may not choose a different target. 


Stealthsuit troopers count as being in cover if they are assaulted, but not if they charge. If firing at Stealthsuits while the Night Fighting scenario special rules are in effect, the rolled spotting distance is halved.

Profiles:

Unit WSBSSTWIALdSv
Stealth Suit Shas'ui

2

3

4

3

1

2

2

8

3+

Weapon RangeSAPTypeAbilities
Burst Cannon

18"

5

5

Assault 3