Sun Shark Bomber (Homebrew)

(Unit)
Type:

upgrade

Category:

Heavy Support

Categories:

Heavy Support

EntryId:

4725-b232-bbd7-82e3

Hidden:

false

Costs: 225 pts
Options (2)
Rules (1)
Flyers
-Starts in reserve and moves only in a straight line


-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit


-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run


-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase


-Attacks following the opponent's shooting phase


-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned


-Can fire all weapons regardless of distance moved


-Can make further attack runs on rolls of +2


TARGETING FLYERS:


-Attacker cannot use Ordnance or Barrage weapons


-Add 12" to range measurement


-Hits only on a roll of 6


-All successful hits are glancing. 


-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer

Profiles:

Weapon RangeSAPTypeAbilities
Ion Cannon

60"

7

3

Heavy 3

Seeker Missle

Unlimited

8

3

Heavy 1

Pulse Bomb

G12-48"

6

4

Ordnance Blast

Smart Bomb

Vehicle Front ArmorSide ArmorRear ArmorBS
Sun Shark

11

10

10

3

Modifiers:

set hidden true
0 selections of Homebrew in force (recursive)
Used By (1)
Tau (2001)(Catalogue)

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