Ancestor

(Unit)
Type: unit
Category: Independent Character
Categories: Independent Character
EntryId: 3aba-97ee-9f04-1e25
Hidden: false
Costs: 75 pts
Options (2)
Rules (2)
Hammer of Fury
Roll 2D6 when determining total armour penetration against vehicles. Infantry hit by the power are pushed back 3" directly away from the Ancestor. Vehicles that moved in the previous turn, and hit by the power, are Stunned in the next turn.
Dangerous Over Short Distances
Due to their low mobility, Squats must roll 3d6 and choose the lowest two results when chasing, advancing or retreating.

Profiles:

Weapon RangeSAPTypeAbilities
Power Weapon

Melee

As User

2

Melee

Ignores all Armor Saves

Laser Pistol

12"

4

5

Pistol

Hammer of Fury

12"

5

2

Assault 1

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Unit WSBSSTWIALdSv
Ancestor

5

4

4

4

4

4

3

10

4+

Modifiers:

increment pts 15
1 selections of Bikers in parent
Used By (1)